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Old Dec 08, 2008, 03:46 AM // 03:46   #1
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Default Who else would have preferred more campaigns as opposed to GW2?

I mean, a second Guild Wars was basically inevitable, but I think we could have gotten one or two more campaigns out before the formula would have had to been changed. Even if it meant waiting more than a year between campaigns, I would have preferred that over GW2. Now when I play I know that my efforts basically turn out to be for nothing, unless Anet allows us to port exactly what we have through HoM, which we know won't happen. At least I have fun doing it, but still, a few more classes, some more elite armors and weapons, a new storyline or two, I'd have much preferred that.
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Old Dec 08, 2008, 03:51 AM // 03:51   #2
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No thanks.


Reason: balance.




Edit: I'd rather see more elite areas/armor/weapons added than entire new campaigns.

Last edited by credit; Dec 08, 2008 at 04:01 AM // 04:01..
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Old Dec 08, 2008, 03:57 AM // 03:57   #3
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Ok, this is a hard question to answer. As credit has mentioned, balance was becoming a HUGE problem for PvP, and the more professions you added the worse it was going to become.

What could have worked would have been to say, hey not every campaign gets +2 new professions, in fact I was hoping they were going to do that. Unfortunately I realised from messages on boards such as this one that many players have a sense of entitlement. It only took Factions for players to expect and demand +2 professions for each new campaign.

Having see some of the concept art for Utopia, I wish we had got that chapter. I really, really do. A lot of it appears to have gone to waste, and I hope that some of it resurfaces in GW2.

Do I wish for more campaigns rather than a new installment? I don't know. I won't know till I see GW2 for what it is.
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Old Dec 08, 2008, 03:59 AM // 03:59   #4
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More skills and greater separation of players isn't exactly how I'd want the game to head.
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Old Dec 08, 2008, 04:45 AM // 04:45   #5
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Yes, I would prefer another expansion.

More of something that's perfect > turning a team game into a solofest for the PvErs.

They should call it Guild Wars Core, in which all the updates after Proph are null and void and only the true basics and mending warriors are allowed into the new dark depths of Tyria to fight...the mother of the Lich?

Either way :3 it would be perfect...again...just...have to go that route ^_^
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Old Dec 08, 2008, 04:50 AM // 04:50   #6
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What I want is tying up the loose ends in storylines. Not so much new campaigns.

While I do believe Anet would have been wiser - in terms of keeping more people happy with Anet's activity - to finish Utopia and do enough Campaigns/Expansions to finish off the loose ends of Dhuum and Menzies (and having GW2 worked with on a Live Team-sized group until the loose ends were tied up), as said adding more campaigns means more skills (therefore harder balance), instinctive desire for more professions (therefore harder balance), and more separation of players (therefore more solo play).

A new installment leads to a fresh start, and that is always welcomed. However, there are too many things left undone in GW1 with the lore and storyline.

And it is the loose ends that really bug me.

I personally would prefer Utopia then Eye of the North, and some slowly added extra content (Sorrow's Furnace sized updates) that slowly finish up any loose ends that should be closed before going into a brand new enemy - the Ancient Dragons.

Just for reference, some loose ends of GW1's time (wish some GW1-GW2 timeframe):
-What happens with Dhuum
-What happens with Menzies
-What happens with Kormir and the Realm of Torment (does it actually become the Redeemed Realm? Does it stay as a prison? etc)
-What happens with Lazarus the Dire
-Who is the Mysterious Stranger who ordered R.O.X., N.O.X., and P.O.X.
-Do the Tengu survive Usoku's assimilation and anniliation?
-Is Varesh Ossa truly dead? Or is she now a spirit in the Realm of Torment?
-Who is Dragrimmar and Kathandrax (known to be possible old Dwarves, but are they of importance?)

And there are some I'm forgetting I'm sure.

Summary of my rambling:
I would rather have seen Utopia then Eye of the North, along with free Sorrow's Furnace/BMP size updates. No new campaigns or expansions now that GW2 is on it's way.

Last edited by Konig Des Todes; Dec 08, 2008 at 05:58 AM // 05:58..
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Old Dec 08, 2008, 04:58 AM // 04:58   #7
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I'm glad they stopped with the campaigns. The GW population is spread too thin as it is. A new campaign would make matters worse. I wouldn't be opposed to seeing new content in already existing areas, such as explorables or dungeons accessed from existing outposts and new quests.
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Old Dec 08, 2008, 05:07 AM // 05:07   #8
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I might have liked more expansions. A new campaign would probably have to follow the new mold of having a frickton of new skills as well as two new professions. That sounds like another balance rape to me, so no.

Expansions, or even small questy things like M.O.X. are what I would have liked more of. I don't see any pressure in adding new skills, and especially not professions, when many of the skills available aren't used for anything useful.

Edit: oshit. Instead of GW2? No thanks.

Last edited by Shayne Hawke; Dec 09, 2008 at 11:53 PM // 23:53..
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Old Dec 08, 2008, 05:09 AM // 05:09   #9
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I actually would have preferred no new campaigns, but 2 or 3 expansions.
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Old Dec 08, 2008, 05:12 AM // 05:12   #10
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i want everything lol more for GW1 and GW2 prefereably, they can think of a way to make crossed game (gw1+gw2) mission/quests.
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Old Dec 08, 2008, 05:15 AM // 05:15   #11
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The game was getting too spread out. It was like playing 3 different games all on one server. There was too much of "ok do all of this in one campaign then repeat 3 more times with different monsters and hench".

That and as others have said: balance. Each new campaign brought many new skills, ones that were overpowered. With so many skills and SO many combinations, it has become impossible to predict every combination that someone might come up with, and this is why Guild Wars has had such balance issues. You can't blame Izzy (fully) because he could only come up with 30000 different combinations and not 30005, the 5 being the most outlandish unbelieve "what the heck those work together?" builds. He doesn't have the time to do that.

So its time for anet to pull it back, and start anew and learn from their mistakes to make a better game. At least, in my opinion.
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Old Dec 08, 2008, 05:22 AM // 05:22   #12
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we already have 2 too many
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Old Dec 08, 2008, 05:24 AM // 05:24   #13
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I would have liked the possibility of future content that added more explorable areas to the continents of Tyria and Cantha or something similiar to the BMP. That's about it.
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Old Dec 08, 2008, 05:24 AM // 05:24   #14
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They added new content for all three campaigns but no new content for the expansion. I wouldn't mind a nice big free update like sorrow's furnace

Sorrow's furnace is still essentially my favorite free mini expansion, i never liked DoA. is urgoz and the deep considered additions or were they always in factions?

either way they NEED to do something to keep us around to keep our interest in GW2. If we linger away from GW1 then of course there will be less interest to migrate to gw2 later.

Another super dungeon? how about a super huge dungeon thats like 10 levels?

or how about just some of the stuff thats been suggested before, like another new elite core area like a realm for dwayna or melandru or lyssa much like FoW is for balthazar and UW is for Grenth.... though don't make them so evil looking. Just because it's elite doesn't mean it needs black and spikes.
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Old Dec 08, 2008, 05:29 AM // 05:29   #15
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The longer it takes to do something, the better. At least that's my philosophy.

If ANet wanted to do something, create something similar to the Black Moa Chick Scavenger Hunt: get random useless things to get something... less useless...
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Old Dec 08, 2008, 05:32 AM // 05:32   #16
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If they started working on new content, they'd have to get people working on GW2 to create it. That means GW2 is going to take longer to develop. I'd like new content, but I'd like GW2 a lot more.
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Old Dec 08, 2008, 05:38 AM // 05:38   #17
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With each campaign came more content which ANet was increasingly unable to keep balanced. Also the game is starting to become outdated technologically and has numerous ingrained problems which can't be fixed via patches or game updates. It's probably much easier for ANet to start from scratch and get a solid foundation for GW2 down rather than trying to fix all the problems in GW1.
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Old Dec 08, 2008, 05:49 AM // 05:49   #18
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GW2 really only exists because the current GW is way to broken to continue on with, so...
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Old Dec 08, 2008, 06:00 AM // 06:00   #19
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I would have preferred zero expansions, but simply a move to Guild Wars 2. Sort of like Starcraft did it. That way they could have promoted Guild Wars 1 for what it was...a PvP game....while working on Guild Wars 2.
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Old Dec 08, 2008, 06:18 AM // 06:18   #20
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I'd much more prefer GW2 over more GW expansions. I think ANet learned a lot and I'm interested in seeing what they apply to it. GW did not turn out precisely how ANet started out trying to do, and I think their reasons are pretty sound for doing it they way they are.

On the other hand, they're going to have a very bored and restless group of players by the time GW2 comes out with how long there is to wait.
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